Games
The post-apocalyptic dark comedy is back - remastered and even more radioactive than before! Scavenge supplies, rescue your family, and stay alive in your fallout shelter. Make difficult decisions, hunt mutant roaches... and maybe survive. Or not.
Robot Gentleman revisited 60 Seconds! with the team that created 60 Parsecs! to deliver an even more compelling experience of the studio's debut title to our players. This allowed us to eventually launch it on the desktop/console/mobile platform trinity, introduce an abundance of new content, and improve the quality of life of the original. All of our Steam players received a free upgrade of 60 Seconds! to the Reatomized version of the game.
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60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
Robot Gentleman's second game, and a sequel to 60 Seconds! that was never meant to be. Created out of reverence towards 1940s-1960s science fiction literature and films, this Atomic Space Age dark comedy picked up where 60 Seconds! left off. It was our first game built with a bigger team, which paved the way for the studio's future growth. It was also my first opportunity to direct a video game and see it all: the good, the bad, and the ugly.
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60 Seconds! is a dark comedy atomic adventure of scavenge and survival. Collect supplies and rescue your family before the nuke hits. Stay alive in your fallout shelter. Make difficult decisions, ration food and hunt mutant cockroaches. And maybe survive. Or not.
Robot Gentleman's debut title 60 Seconds! was conceived from a loose, and yet a haunting thought: "What would you do if you knew the world was about to end in 60 seconds?". We built upon this question by combining themes of the Cold War era propaganda and paranoia, gameplay inspirations from the 1990s adventure games, the look and feel of Hanna-Barbera animations, and a twisted, dark humour with a hint of the absurd. Thus, a peculiar survival satire was born. It set the Robot Gentleman on its successful course of independence, gave me my first chance to write for a video game, and reached millions of players all around the world.
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Publications
Based on my research at the University of Glasgow and Robot Gentleman I have contributed a chapter entitled Towards Controlled Design of Learning Agents for Automated Video Game Playing to the Game AI Uncovered book series. It discusses an industry-applicable approach to combining learning models and behaviour trees.
Citation: Gotojuch, D. (2024). 'Towards Controlled Design of Learning Agents for Automated Video Game', in Roberts, P. (ed.) Game AI Uncovered: Volume Two. CRC Press, pp. 85-94.
Projects
Since the early days of Robot Gentleman we have been actively engaging in various community and arts projects. One of them was the founding of the indie game developer collective Pyramida Hub in Poznań, Poland in 2017. We complemented this venture by kickstarting a unique art space: the Pyramida Gallery. Exhibitions at Pyramida Gallery explore socially relevant themes and issues through the art of diverse creators. It has already hosted over 30 events in cooperation with individual artists, art collectives, and festivals. Spearheaded by Florentyna Macioszczyk, the gallery continues to make its mark in the art world of Poznań, and beyond.
Following my experiences working in AAA studios I realised the large-scale approach to making games was limiting for me. I was eager to experiment and execute my creative visions independently. To that effect we banded together with my friend Juliusz Zenkner and formed the garage indie duo called Robot Gentleman. Twelve years later our studio remains fiercely independent, boasts three games published to multiple platforms with 5+ million copies sold, and a talented team of 30+ game developers in top hats. We continue to create the games we want, the way we like.
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